用真实社交游戏遏制迷失传奇私服

作者:传奇私服 来源:http://www.1200sf.com 发布时间:17-06-12 16:20:22 浏览量:

To curb the obsessive "lost legend" this kind of game of death brings experience, it is recommended to take "replacement therapy" poison "". For example, let the player on the basis of social gain more sense of the game experience, and truly achieve the effect of a permanent cure.要遏制"迷失传奇私服"这类死亡游戏带来的强迫症式体验,建议采取"以毒攻毒"的"替代疗法"。比如让玩家在社交基础上获得更有成就感的游戏体验,真正达到治本的效果。

用真实社交游戏遏制迷失传奇私服

It has been concluded from the game game player OCD status: suits, achievements, the whole scene map collection; exploration; shooting game played two gun bullet; a map of the box must be opened; will NPC all the dialogue again; one minute a file; carefully to create a unique role of objects within the scene; total destruction; see the new game download; when it went to sleep......
Of course, these obsession with the game experience, objectively allowing players to get more surprises in the game. Some game player to communicate with me that they feel empathy for the obsessive-compulsive disorder, and reluctantly said, although some games they play are very boring, but compared to other things fun, so boring to do some "boring things" in the game to pass the time. OCD sometimes "leisure", for example, is popular in more than ten years of "World of Warcraft" in the game, a game player is not keen on fighting and tasks, but every day to the game that is called Azeroth, "hanging out": see the stars in the sky, surrounded by mountains everywhere find different valleys, etc.. Common obsessive compulsive disorder is usually harmless, or a player's whims, to experience different ways of playing. There is also a more obvious compulsion, that is, the impulse to spend money in the game. The root cause of this obsessive compulsive disorder may come from wanting to "brush" a sense of achievement and to win face in the virtual world.曾有人总结过玩家患上游戏强迫症的状态:套装、成就全收集;地图、场景全探索;射击游戏打了两枪就换子弹;地图上的箱子必须全部开启;将NPC全部对话一遍;一分钟一存档;精心创造一个独特角色;场景内物品全破坏;见到新游戏就下载;打完这一把就去睡……

当然,这些与游戏体验相关的强迫症,客观上让玩家在游戏中获得更多的惊喜。一些玩家与我交流时表示,他们对上述强迫症状态感同身受,并且无奈地表示,尽管他们玩的某些游戏很无聊,但却比做其他的事好玩些,因此无聊到在游戏里做一些“无聊之事”来打发时间。强迫症有时也“休闲”,比如在流行了十余年的游戏《魔兽世界》中,就有玩家并不热衷于战斗和任务,而是每天去游戏里那块叫做艾泽拉斯的大陆“闲逛”:在星空下看星星,围着高山到处寻找不一样的山谷,等等。常见的强迫症通常都是无害的,或是玩家心血来潮,为了体验不一样的玩法。还有一种更明显的强迫症,即忍不住在游戏里花钱的冲动。这种强迫症的根源,或许来自想要“刷”出某种成就感,为自己在虚拟世界中赢得面子。

“迷失传奇私服”游戏吸引的是那些在现实世界里因很少被关注而希望在极短、刺激的规则中找到自我的一类青少年,他们或许在物质层面并不匮乏,但却缺少关爱。当下,钢筋混凝土构建起城市森林,已经成为一种隔绝传统社交模式、难以治愈的城市病,同时也给“迷失传奇私服”之类的极端社交游戏营造了生存环境。破解之法,就是让阳光驱散迷雾,通过真实的游戏体验,让在“迷失传奇私服”游戏中迷失的人群回到现实生活的阳光下。

对于一部分缺少关爱、走向偏激的人,应该通过社交游戏来进行同伴教育,让玩家获得真实社交的愉快体验。让他们走出家门,到户外去和小伙伴们一起玩耍,互相慰藉。这样的游戏体验并不难实现,至少在2016年,《精灵宝可梦GO》游戏就通过AR技术,让一部分人有了在户外探索更多新鲜事物的欲望。让他们互相协作,在虚拟世界里建筑自己的精神家园。或许我们很难改变现状,但是却可以提供更好的土壤,而不让那些孩子走向极端。2015年就有媒体报道,国外一个自闭症女孩经常在病发时玩沙盒游戏《我的世界》来缓解情绪,她甚至在游戏里创造了一个自己的王国,供虚拟世界的小伙伴们参观。或许,这给小众游戏创造了新的生存空间,而且可能开启一个蓝海市场。或许,我们不应期待游戏公司来做太多公益性的事情,毕竟企业的天职是创造利润。

实际上,有心的玩家完全能构建自己的社交游戏圈,在游戏中帮助不同的群体,自己则变成“游戏社工”。此类案例同样存在,在《我的世界》游戏中,就有玩家联合提出“用游戏帮助自闭症儿童与世界沟通”的倡议。他们通过《我的世界》游戏平台搭建了一个自闭症线上治疗社区,可为自闭症儿童家庭提供沟通工具。面对“迷失传奇私服”,这样的构想可以更多一些,更“垂直”一些,或许这才是真正“以毒攻毒”的良方。"Lost love" game attracts those who, in the real world are rarely concerned and hope to find a kind of self in a very short period, stimulation of the rules, they may not lack in the material level, but the lack of love. At present, the reinforced concrete construction of forest city, has become a traditional social isolation mode, it is difficult to cure the urban diseases, but also to create a living environment for the "lost legend" such extreme social games. The way to break it is to let the sun disperse the fog, and through the real game experience, let the lost people in the "lost" game return to the sunshine of real life.
For those who lack love and go to extremes, social games should be used to educate their peers, allowing players to enjoy real social experiences. Let them out of the house, go out to play with small partners, comfort each other. This game experience is not difficult to achieve, at least in 2016, "smart treasure can dream GO" game through the AR technology, so that some people have the desire to explore more new things in the outdoors. Let them cooperate with each other and build their spiritual home in the virtual world. It may be difficult for us to change the status quo, but it can provide better soil without letting the children go to extremes. In 2015, there are media reports, a foreign girl with autism often play a sandbox game "my world" in the attack to ease the mood, she even in the game to create a virtual world for his kingdom and the buddies visit. Perhaps this creates a new niche for niche games and opens up a blue ocean market. Perhaps we should not expect the game company to do too much public welfare, after all, the business of enterprise is to create profits.
In fact, intentional gamers are able to build their own social game ring, help different groups in the game, and become a game social worker themselves". The same case exists in the game of my world, where players come together to suggest "using games to help autistic children communicate with the world". They set up an online autism therapy community through the "my world" gaming platform to provide communication tools for families with autistic children. In the face of "the lost legend", this idea can be more and more "vertical", perhaps this is really a recipe "poison".

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