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热血传奇SF——创意自由 开发游戏

时间:2018-06-11 点击:153296

  核心提示:热血传奇SF 前BioWare总经理Aaryn Flynn 2017年7月离开了BioWare,近日Flynn在接受媒体采访时谈到了EA。他表示EA给了BioWare极大的创意自由,而且并没有强迫他们使用寒霜引擎开发游戏。SF BioWare Aaryn Flynn left BioWare in July 2017, and Flynn talked about EA...

热血传奇SF前BioWare总经理Aaryn Flynn 2017年7月离开了BioWare,近日Flynn在接受媒体采访时谈到了EA。他表示EA给了BioWare极大的创意自由,而且并没有强迫他们使用寒霜引擎开发游戏。SF BioWare Aaryn Flynn left BioWare in July 2017, and Flynn talked about EA in an interview. He said EA BioWare gave great creative freedom, but they are not obliged to use frost game engine development.

Flynn是BioWare17年老员工,曾参与开发了《博德之门2》、《无冬之夜》、《星战:旧共和国武士》、《翡翠帝国》、《质量效应》、《龙腾世纪:起源》等多部经典游戏的开发。后来他掌管了BioWare,监督了《龙腾世纪2》、《质量效应3》、《龙腾世纪:审判》和《质量效应:仙女座》的制作。Flynn, an old BioWare17 employee, has been involved in the development of many classic games, such as "the gate 2", "the night without winter", "the Star Wars: the Old Republic warrior", "the Jade Empire", "the quality effect", "the Dragon Century: Origin" and so on. Later, he was in charge of BioWare, and supervised the production of "Longteng century 2", "quality effect 3", "Long Teng century: trial" and "the quality effect: the Andromeda".

 

2017年7月《质量效应》三部曲项目导演Casey Hudson回归(曾于2014年3月离开BioWare),接替Flynn担任BioWare总经理。In July 2017, the quality effect trilogy project director Casey Hudson returned (left in March 2014, BioWare) and replaced Flynn as the general manager of BioWare.

在今年的游戏开发者大会上,这名前BioWare老大在Kotaku播客节目上谈到了BioWare被EA收购后的工作环境,分享了一个和大多数玩家想法完全不同的故事。At this year's game developer conference, the former BioWare boss talked about the work environment that BioWare was bought by EA on the Kotaku podcast and shared a story that was completely different from most of the players' ideas.

Flynn表示在他任职期间EA并没有要求BioWare往游戏中加入微交易或者是其他类似的东西,同时EA还非常关注创意自由,不会指导BioWare应该做什么,不应该做什么。Flynn said that during his tenure, EA did not require BioWare to add microtransactions or other similar things to the game, and EA was also very concerned with creative freedom, not to guide what BioWare should do and what should not be done.

Flynn还澄清EA并没有强迫他们使用寒霜引擎,事实上是BioWare自己决定采用这个引擎,尽管后来在开发RPG游戏中出现了很多问题。Flynn also clarified that EA did not force them to use the frost engine, in fact, BioWare decided to use the engine, although there were a lot of problems in the development of the RPG game.

“这是我们的决定。我们知道我们的Eclipse引擎(曾开发过龙腾世纪2)并不适合做开放世界,它的渲染器并不足够强大。另外它也不适合多人,因为这是一个仅用于单机游戏开发的引擎。"This is our decision. We know that our Eclipse engine, which has developed Dragon Age 2, is not suitable for open world. Its renderer is not strong enough. It's also not suitable for many people, because this is an engine for single player game development.

我们内部进行了讨论,有三个选择:删除Eclipse引擎重新开发一个、使用虚幻引擎、使用寒霜引擎。考虑到寒霜引擎在渲染方面已经展示了非常过人的效果,而且支持多人,工作室内部也非常喜欢这个引擎,EA越来越多的团队也在使用这个引擎,因此在2011年底时我做了这个决定。”We discussed internally, with three options: to delete the Eclipse engine, redevelop one, use the illusory engine, and use the frost engine. Considering that the frost engine has shown a very extraordinary effect on rendering, and supports a lot of people, the studio also likes the engine very much, and more and more teams in EA are using the engine, so I made this decision by the end of 2011.

BioWare下一款大作则是在线动作RPG游戏《圣歌》,仍然是寒霜引擎开发,定于2019年初发售,登陆PC,PS4和Xbox One。BioWare's next masterpiece is the online action RPG game, the hymn. It's still the development of frost engine. It will be launched at the beginning of 2019, landing on PC, PS4 and Xbox One.

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