传奇合击发布网开发神秘，而近日前CD Projekt RED员工Ryan Pergent在他的博客上发布了很多关于他与CD Projekt RED的开发经历。The legend of ourselves development mystery, and, before the CD Projekt RED Ryan Pergent employees in his blog published a lot about him and CD Projekt RED development experience.
他在博客中表示，该作的故事最初遇到了不少问题，大多数似乎是叙事结构在某些情况下与游戏设计和视觉效果相冲突（但他没有给出具体细节），编剧和设计团队必须努力调和这些问题。He said in his blog that the story of the story initially encountered many problems, most of which seemed to be that the narrative structure was in conflict with the game design and visual effects in some cases (but he didn't give details). The screenwriters and design team had to work hard to reconcile these problems.
“我所在的团队几乎包含了所有重要的游戏开发职位。设计师，3D艺术家，电影动画师，游戏动画师，编剧和程序员。这项工作令人兴奋。最具挑战性的部分就是：编剧讨厌设计。我显然不能谈论具体问题，因为游戏还没有出来，但编剧们有很多不满。”"My team contains almost all important game development positions. Designers, 3D artists, film animators, game animators, screenwriters and programmers. The work is exciting. The most challenging part of this is that the screenwriter hates the design. I obviously can't talk about the specific problem, because the game hasn't come out yet, but the writers have a lot of dissatisfaction. "
不过现在看来，游戏的故事和设计看起来似乎不再矛盾，叙事更具吸引力，比游戏早期开发时期的影响更大。此外，作为对粉丝的回应，Pergent表示，编剧们对大多数《传奇合击发布网》的游戏设计并没有任何问题，只是对一些非常特殊的内容有意见。But now it seems that the story and design of the game seem to be no longer contradictory, and the narrative is more attractive than the early stage of the game. In addition, as the fans responded, Pergent said, the game design for most "legend ourselves" writers and without any problems, just have the opinion of some very special content.
该作目前没有发布日期，但将成为跨世代游戏。There is no release date, but it will become a cross generation game.